ball Archives - AppTrawler https://www.apptrawler.com/tag/ball/ News, Reviews, Previews and discussion on all things App like Thu, 09 Mar 2023 14:28:32 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.10 Review: Little Metal Ball https://www.apptrawler.com/review-little-metal-ball-2/ https://www.apptrawler.com/review-little-metal-ball-2/#respond Wed, 13 Jan 2010 12:55:20 +0000 http://www.apptrawler.com/?p=1881 There’s nothing worse than having a cracking idea only to waste the opportunity by being too tentative in the execution. Likewise, going way too far and blowing it is equally frustrating. The happy medium is the territory for which to strive and it’s never easy to find. Little Metal Ball, despite promising moments, doesn’t quite […]

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lil-metal-ball-1

There’s nothing worse than having a cracking idea only to waste the opportunity by being too tentative in the execution.

Likewise, going way too far and blowing it is equally frustrating. The happy medium is the territory for which to strive and it’s never easy to find.

Little Metal Ball, despite promising moments, doesn’t quite make it. By virtue of its complicated controls, it departs from the simple pleasures of similar ball-rolling platformers like Labyrinth 2.

If nothing else, this is a game that shows just how easily things can begin to unravel if you overstep the mark, even slightly.

lil-metal-ball-2Labyrinth love letter

To be fair, it’s a lot more ambitious than Labyrinth. The game spans 40 levels in four different zones that grow larger as you progress, each one calling on a collection of new features and hazards that would initially seem more at home in a platformer.

At times, it really works. Your aim is to move your little metal ball to the finish line as quick as you can by tilting your handset. On the way, you can pick up stars, each one adding seconds to the ever-ticking clock that counts down throughout. The more seconds you have to spare at the end of the level, the higher the medal you’re rewarded.

Of course, some of the stars are so out of reach that going for them – with all the restarts involved – is barely worth it. Sometimes the wiser option is simply to make a dash for the exit, ignoring stars as you go, but Little Metal Ball is designed to make things as trying as possible. The times when you can throw caution to the wind and fly straight through to the finish line are few and far between.

Jump start

Little Metal Ball never tires in giving you hurdles – both metaphorically and physically – to leap over.

Jumping over gaps becomes commonplace (how long you hold a finger to the screen determines the power of a jump) and there are also buttons to press that set off moving platforms – staying on them when in motion is a task in itself.

In fact, you can’t fault Little Metal Ball in terms of sheer scope: the interactive elements keep things fresh and the visual design, despite looking fuzzy when captured, is actually a surprisingly crisp treat in motion. That, however, doesn’t make it a treat to play.

Arguably, for a game where the bulk of the controls are so straightforward, the levels are conversely too unforgiving. Checkpoints are too far apart and the difficulty ramps up too hard, too soon. Not to forget, holding your finger down to jump never really gels with the otherwise snappy gameplay.

Little lengthy ball

Levels are entirely too long, feeling like a mash of several separate levels. Rather than organising levels into bite-sized chunks for portable play, the game relies on long runs that test your patience.

It’s a set-up that completely kills any momentum. Smooth runs through the first half of a level are dramatically cut down by a couple of mistakes later on, the seconds that are chopped off with each run-off track quickly turning any semblance of fun into utter frustration.

What makes it all the more unforgivable is that, when one part of the longer levels is nailed, it feels entirely fruitful. One moment you’re celebrating success, the next cursing failure.

Such bipolarity prevents Little Metal Ball from reaching that vital middle ground necessary to keep this good idea rolling.

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Review: Little Metal Ball https://www.apptrawler.com/review-little-metal-ball/ https://www.apptrawler.com/review-little-metal-ball/#respond Mon, 04 Jan 2010 12:51:43 +0000 http://www.apptrawler.com/?p=1790 One glance at Little Metal Ball (by Debacle Software) will immediately elicit comparisons to to the ever-popular Labyrinth, but LMB sets itself apart from other games on the app store by applying its ball-rolling gameplay in a fun adventure/platformer setting. With 40 levels, controls that are tuned to perfection, and gameplay that encourages limitless high-score […]

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lmbmainOne glance at Little Metal Ball (by Debacle Software) will immediately elicit comparisons to to the ever-popular Labyrinth, but LMB sets itself apart from other games on the app store by applying its ball-rolling gameplay in a fun adventure/platformer setting. With 40 levels, controls that are tuned to perfection, and gameplay that encourages limitless high-score chasing, LMB is a great little game that demands attention.

The 40 levels included in LMB are spaced out evenly across 4 different areas (jungle, ice, fire, and “techno” themed). Progression is made by completing the first five levels in each area, which unlocks the next area. The difficulty ramps up at a pretty reasonable pace over the course of the game, but I recommend that most players play the last five levels in each area only after beating the first five in all of the areas, as these are generally much more challenging and will demand a total grasp of the game’s controls in order to get a gold ranking.

lmb2

In each level in LMB, the goal is to reach a little checkered sphere that marks a finishing line of sorts. To get there, players will have to navigate narrow platforms, hard-to-avoid-bumpers, and various inanimate obstacles that threaten to send the little metal ball into the abyss. In each level, there is a time limit, but this time limit is usually quite generous. Most levels can be completed in 2-5 minutes, although there are some more difficult levels later in the game that can require either a lot of skill or a little more time. The time limit is included not intended to make players fail; it’s a way to encourage high-score chasing and improvement of best times.

lmb1A bit of needed variety spices up LMB through the use of several powerups, all of which are activated by jumping (which can be done by tapping on the screen for a short hop or holding and releasing for a larger jump) while on a purple powerup location. Powerups include a smaller ball (which allows passage through tiny gaps), a giant ball (to roll over otherwise dangerous holes), or the activation of nearby moving platforms. Those moving platforms play a large part in some of LMB‘s levels, forcing players to react swifly to avoid oncoming obstacles while avoiding falling off the edge and tumbling to a time-consuming doom.

Every moment of LMB‘s action requires a mental balancing of the risks vs. the benefits of pursuing nearby stars. On the first run through most levels I ignored stars, collecting them only if they were directly in my path. On second playthroughs I often got more risky with my star collecting, taking dangerous jumps to get to a blue star in hopes that the few extra seconds earned would pay off in a gold medal. Aside from the usual “race” levels, there is a fair share of bonus levels in LMB that ask players to collect all of the stars in a level as quickly as possible. These levels are generally less linear than their not as “bonusy” counterparts, and do a lot to help improve the game’s pacing.

Unfortunately, there are no online leaderboards in LMB, but Debacle Software has confirmed in our forums that they (and tilt calibration, another omission from the first release) will be coming in an update. Another small complaint that users in our forums have expressed is the seemingly low-resolution of the artwork, which is otherwise fantastic.

While there are some key features that needed to be added via update to Little Metal Ball before it’s a truly great game, I have no qualms about recommending it in its current state. LMB is good, simple fun, and is great for quick pick-up-and-play sessions. For those who like Labyrinth, Little Metal Ball is a great game with a similar feel, but expanded and unique adventure-style gameplay.

App Store Link: Little Metal Ball, {content}.99

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‘Labyrinth 2’ by Illusion Labs Released https://www.apptrawler.com/labyrinth-2-by-illusion-labs-released/ https://www.apptrawler.com/labyrinth-2-by-illusion-labs-released/#respond Wed, 02 Dec 2009 09:46:54 +0000 http://www.apptrawler.com/?p=1648 From the very beginnings of games on the iPhone, back even before the App Store even existed, it has seemed like labyrinth games were a natural fit for the tilt controls of the device. There are too many games to list that share the core gameplay element of rolling a ball around a maze, and […]

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L2003From the very beginnings of games on the iPhone, back even before the App Store even existed, it has seemed like labyrinth games were a natural fit for the tilt controls of the device. There are too many games to list that share the core gameplay element of rolling a ball around a maze, and before playing Labyrinth 2 [App Store] I thought there was little room to innovate on such a crowded genre with seemingly endless variations on the same basic game. Illusion Labs has proven me wrong, as Labyrinth 2 is absolutely fantastic

From our detailed preview of the game:

Like the original game, the goal of Labyrinth 2 is to get the silver ball from the starting point to the goal while navigating walls and avoiding the holes. In the first version, that was pretty much all there was to it. Labyrinth 2, however, adds a number of new elements that graduate the game from simple wooden toy simulator to arcade game.

These elements include cannons, bumpers, doors/switches, magnets, fans, resizers, merry-go-round, duplicators, lasers and more. Navigating the levels still require careful tilt control to avoid falling to your death, but are also more puzzle/goal driven as you must also figure out how to make it to the exit. Levels are timed as before so beating your individual high scores remains the motivator to play a level again. This time, however, they’ve added a ghost ball representation of your best time for you to directly compete against.

My favorite part of Labyrinth 2 is the online level editor, available at levelpack.com where players can create their own levels which are then downloaded in game. The few included levels themselves are good, but pale in comparison to what the community has already created. In my time with the game I’ve really enjoyed myself going online each day and downloading the new level packs that other players have created. (Forum member MidianGTX has even started a thread for discussing level creation on our forum, as well as creating the Touch Arcade level seen above.)

The creativity so far has been astounding, and now that the game is out in the wild I can’t wait to see what the player base comes up with. If you’ve enjoyed labyrinth games in the past, Labyrinth 2 is a must-own. If you want to sample some of the great things in Labyrinth 2, as we posted previously, you can play 5 levels from the sequel in the recently updated original Labyrinth [.99] and Labyrinth Lite [Free].

App Store Link: Labyrinth 2, .99

Update: App seems not available in many locations. We’ll update you when it becomes available again.

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Play 5 Levels of ‘Labyrinth 2’ Right Now https://www.apptrawler.com/play-5-levels-of-labyrinth-2-right-now/ https://www.apptrawler.com/play-5-levels-of-labyrinth-2-right-now/#respond Fri, 27 Nov 2009 12:12:04 +0000 http://www.apptrawler.com/?p=1633 In what must have been an App Store approval quirk, Illusion Labs has released updates to both Labyrinth and Labyrinth Lite which offers customers an early peek at the gameplay from Labyrinth 2. The 1.7.0 version update includes the following features: Improved performance User interface improvements Improved in-game graphics Sound system improvements Stability improvements 5 […]

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photo 4In what must have been an App Store approval quirk, Illusion Labs has released updates to both Labyrinth and Labyrinth Lite which offers customers an early peek at the gameplay from Labyrinth 2.

The 1.7.0 version update includes the following features:

  • Improved performance
  • User interface improvements
  • Improved in-game graphics
  • Sound system improvements
  • Stability improvements
  • 5 Labyrinth 2 levels

Yep, play some of the new levels, complete with the new additional obstacles from within the original version. Labyrinth 2 has not yet appeared in the App Store, though we assume that it will appear at any moment. In the meanwhile, give the new levels a spin — though they do feel a bit out of place in the old versions of the game, and you miss out on the more gradual introduction of elements that is found in Labyrinth 2.

App Store Link: Labyrinth, .99, Labyrinth Lite, Free

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