platform Archives - AppTrawler https://www.apptrawler.com/tag/platform/ News, Reviews, Previews and discussion on all things App like Thu, 09 Mar 2023 14:39:59 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.10 Preview: Prince of Persia https://www.apptrawler.com/preview-prince-of-persia/ https://www.apptrawler.com/preview-prince-of-persia/#respond Thu, 20 May 2010 15:51:22 +0000 http://www.apptrawler.com/?p=2312 Per Ubisoft’s web site, Prince of Persia Retro is on its way to the App Store. We don’t know many specifics yet other than this appears to be a port of the classic Prince of Persia from 1989. Originally released on the Apple II, Prince of Persia went on to find a home on nearly […]

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Per Ubisoft’s web site, Prince of Persia Retro is on its way to the App Store. We don’t know many specifics yet other than this appears to be a port of the classic Prince of Persia from 1989. Originally released on the Apple II, Prince of Persia went on to find a home on nearly every device capable of playing the game over the years along with spawning an entire video game series with its own high-budget action movie due to be released on the 28th of this month.

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The basic premise of Prince of Persia is similar to that of most classic platformers in that you’re racing against a timer overcoming various obstacles all to save a princess. In this case, the game is set in ancient Persia and you’re facing off against the sultan’s evil vizier, Jaffar. The original version of the game needed to be completed in an hour, and from the sound of it, the iPhone port will be no different.

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Aside from that, all we really know is that it will obviously have some kind of touch screen controls, and the Ubisoft site mentions the iPad amongst the list of supported devices. It’s unclear if this only means the iPhone version will also run on the iPad, or if Ubisoft is planning on either releasing a HD version of Prince of Persia or simply developing the game as a universal app.

Curiously enough, Ubisoft mentions 4/29/2010 as the release date of Prince of Persia Retro. The game doesn’t seem to have been released yet, but since it has been almost a month since their original planned release date we might be playing Prince of Persia sooner than we think.

We’re definitely adding Prince of Persia Retro to our App Store watch lists.

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Preview: Frogman Hops on the iphone https://www.apptrawler.com/frogman-preview-video/ https://www.apptrawler.com/frogman-preview-video/#respond Mon, 22 Mar 2010 18:35:27 +0000 http://www.apptrawler.com/?p=2149 Revolutionary Concepts, creators of Cobra Command [App Store] and the upcoming Karate Champ, have given us a sneak peek of Frogman, a 3D Frogger-like game that should be available very soon. Wrapped in a ridiculous story that is highly reminiscent of ‘The Fly’ with classic gameplay enhanced by powerups, Frogman blows Konami’s Frogger games out […]

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Revolutionary Concepts, creators of Cobra Command [App Store] and the upcoming Karate Champ, have given us a sneak peek of Frogman, a 3D Frogger-like game that should be available very soon. Wrapped in a ridiculous story that is highly reminiscent of ‘The Fly’ with classic gameplay enhanced by powerups, Frogman blows Konami’s Frogger games out of the water.

By default, the game is controlled using swiping gestures, but also includes two different control methods with either arrows on the sides of the screen, or a virtual D-Pad. Gameplay in Frogman is nearly identical to Frogger. You hop from one side of the screen to the other, rescuing helpless civilians, and trying not to get run over.

As you progress farther in the game, the simple traffic patterns slowly get even more complicated, eventually introducing boats, trains, and even platforms over lava. While hopping back and forth you can pick up various powerups, such as one that lets you jump over an obstacle and another that slows everything down. The slow motion powerup becomes particularly vital in later levels.

Here is a brief gameplay video of a preview version, keep in mind that the sounds are not finalized at all. Revolutionary Concepts plans on adding voices, new sound effects, and much more music to the game before its final release:

Frogman should be available very soon, and we’ve been told that it will be priced “well under $5.” An iPad-specific version featuring higher resolution textures is planned and will follow the launch of the iPhone version by about a month. If you too grew up on the well-greased joysticks of Frogger arcade machines, keep an eye out for this game.

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Preview: Babylonian Twins https://www.apptrawler.com/preview-babylonian-twins/ https://www.apptrawler.com/preview-babylonian-twins/#respond Mon, 18 Jan 2010 09:50:17 +0000 http://www.apptrawler.com/?p=1926 The iPhone has attracted a notable number of Amiga game ports since the App Store went live. Worms, Pinball Dreams / Fantasies, Krypton Egg, Beneath a Steel Sky — the list goes on. For those unaware, the Amiga was an extremely innovative platform, released in 1985 by Commodore, that saw rather limited success outside of […]

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The iPhone has attracted a notable number of Amiga game ports since the App Store went live. Worms, Pinball Dreams / Fantasies, Krypton Egg, Beneath a Steel Sky — the list goes on. For those unaware, the Amiga was an extremely innovative platform, released in 1985 by Commodore, that saw rather limited success outside of Europe. It featured a lean yet powerful operating system and a great deal of custom hardware that made it the choice gaming platform of the day (for those that were aware of its existence). Despite Commodore’s demise in 1994, a few stragglers still carry the Amiga torch.

In an App Store first, the iPhone is about to receive a port of a highly praised Amiga game…that never was.

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In 1993, Iraqi developer Rabah Shihab, part of the Mesopotamia Team, began work on the Amiga title Babylonian Twins (with basically no budget), inspired by what he saw of other games’ depiction of Iraq. As he explained in an interview with Amiga Games That Weren’t,

…My real dedication for this theme came during the early nineties after I saw a computer game in which you control a warplane with the goal of bombing Iraq. Putting the bombing aside (I was in Baghdad during the first gulf war and I saw the human suffering that resulted from the real bombing ), I didn’t like the way they depicted Iraq in the game, as a primitive and uncivilized place. I wanted to build a game that counter that image, a game that shows the vibrant history of Mesopotamia. In Babylonian Twins, the game takes you to different historical places, from Babylon to Assyria. We relied on authentic history books to design many of the graphics in the game.

Shihab was impressed by the smooth scrolling of Team 17’s Amiga title Superfrog and set out to deliver similar visual finesse in his title. Another inspiration was Konami’s MSX release Maze of Galious. The team released a very well-liked demo version of the game, but no full Amiga release ever came. And although he, later, targeted the Xbox Live Arcade, it’s the iPhone that will at long last receive the final release. And, befitting the game’s history, the full Amiga release is also imminent.

The forthcoming game is a puzzle platformer with an authentic historic feel and unique two-character gameplay. It features the puzzle elements of Maze of Galious with the multi-character control of Lost Vikings, along with the glass-smooth animation of Superfrog. The author indicates that the iPhone version features an original soundtrack, excellent graphics, and over a dozen large levels.

See the developer’s trailer video for a look at the updated version.

[ Full HD version | Low Bandwidth version ]

Videos of the original Amiga demo version can be seen herehere, and here. Amiga screenshots are also available.

UPDATE: In putting together this post, we sought further information from the developer, but he got back to us a bit after the post went live. Shihab wants to make sure readers are aware that the iPhone version of Babylonian Twins is an entirely new game that borrows no graphics or audio from the Amiga version. He assures us that all aspects of the game have been enhanced specifically for the iPhone by a dedicated team (and this time around on a healthy budget) over the course of the game’s six-month development cycle.

We’re quite anxious to get our hands on the final product and will bring further news of the iPhone release of Babylonian Twins as we get it. Stay tuned.

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Update: Doodle Jump 1.13.3 (performance boost & triple-UFO attack) https://www.apptrawler.com/update-doodle-jump-1-13-3-performance-boost-triple-ufo-attack/ https://www.apptrawler.com/update-doodle-jump-1-13-3-performance-boost-triple-ufo-attack/#respond Wed, 13 Jan 2010 12:48:03 +0000 http://www.apptrawler.com/?p=1879 Hit iPhone game Doodle Jump (claimed as the iPhone equivalent of Mario by the developer) has just received some loving from its developer Lima Sky in the form of a new update. Included in the 1.13.3 release is a new monster boss, a triple-UFO attack formation obstacle, and the ability to jump on UFOs to […]

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Hit iPhone game Doodle Jump (claimed as the iPhone equivalent of Mario by the developer) has just received some loving from its developer Lima Sky in the form of a new update.

Included in the 1.13.3 release is a new monster boss, a triple-UFO attack formation obstacle, and the ability to jump on UFOs to take them down, according to Doodle Jump‘s App Store page.

It also looks like a few more easter eggs have been slotted in, as well as a better way to swap between themes. For instance, to swap to the night/halloween theme use the name ‘boo’. Furthermore, iPhone 3G and 2G owners should see a bump-up in performance, and the ability to reset scores and statistics.

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Review: Family Guy Uncensored https://www.apptrawler.com/review-family-guy-uncensored/ https://www.apptrawler.com/review-family-guy-uncensored/#respond Mon, 16 Nov 2009 18:30:29 +0000 http://www.apptrawler.com/?p=1579 Family Guy: Uncensored is a series of minigames loosely tied to the television show. You will play as Brian running from Stewie, Quagmire swinging through a jungle, Chris shooting down flying Meg-pigs in a sidescrolling shooter, Stewie fighting Bertram in a MegaMan-like game, and of course the battle with Peter versus the chicken. The problem […]

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Family Guy: Uncensored is a series of minigames loosely tied to the television show. You will play as Brian running from Stewie, Quagmire swinging through a jungle, Chris shooting down flying Meg-pigs in a sidescrolling shooter, Stewie fighting Bertram in a MegaMan-like game, and of course the battle with Peter versus the chicken.

The problem is, none of these minigames are particularly fun once the initial novelty wears off which only takes a few moments. On top of that, some are easy to fail, and when you do the entire level must be reloaded. If you’re doing poorly, you will spend more time waiting for the game to load to try again than you will actually playing the game itself. Robo Stewie is probably the best game of the bunch as a sidescrolling platformer, but even it can’t really stand alone in terms of gameplay.

Overall Family Guy: Uncensored has a feel to it that is very similar to the movie or TV show based games of the 8 and 16 bit era. The game doesn’t at all utilize the Family Guy elements in a particularly amusing way, and instead leans heavily on catch phrases and attempts at humor to prop up a decidedly mediocre set of mini games. Amusingly enough, for a game branded as “Uncensored”, Family Guy is only rated 12+ on iTunes.

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