dragon Archives - AppTrawler https://www.apptrawler.com/tag/dragon/ News, Reviews, Previews and discussion on all things App like Thu, 09 Mar 2023 10:10:11 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.10 Review: Dragon Fire Una’s Quest https://www.apptrawler.com/preview-dragon-fire-unas-quest/ https://www.apptrawler.com/preview-dragon-fire-unas-quest/#respond Fri, 24 Sep 2010 17:21:42 +0000 http://www.apptrawler.com/?p=2525 Sorry readers for the huge gap since our last review, it’s been all go at this end with new jobs, and even new babies!! (big congrats to Foyble on that one!) Well we’re back and what better way to come back than a ‘First Play’ preview of the new top down shooter Dragon Fire: Una’s […]

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Sorry readers for the huge gap since our last review, it’s been all go at this end with new jobs, and even new babies!! (big congrats to Foyble on that one!)

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Well we’re back and what better way to come back than a ‘First Play’ preview of the new top down shooter Dragon Fire: Una’s Quest.  Dragon Fire is a bright, fun and strange top down shooter reminiscent of ‘Pop n Twin Bee’ and ‘Parodius’ where you play Una, a small red Dragon who’s aim is to bring peace back to the land by shooting everything that moves.  The auto fire constantly shoots and you use an onscreen D-pad (or optional joystick) to control the player.  Power ups include Phoenix wing men, winged health fairy and power up coins which allows you to grow extra heads increasing your firepower.

The graphics are bright, colourful and imaginative as you will be shooting all sorts of ‘weird and wonderful’ creatures including flying pigs, minotaurs, griffen types creatures and a whole lot more.  The 14 levels each have 7 end of stage bosses which are REALLY weird such as rocket launcher hog, a spitting camel on a lilo and a strange lava Mexican throwing chilli’s at you… very odd… but at the end of each level you have to face down the dragon guardians.

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The gameplay is good and the dragons moves well but there are a few times when it feels a little sparce and its hard to know how much health you have when you are bombarded by enemy bullets all the time.  The music and sound effects fit well and have a epic feel to them giving a relatively slow game an bit more excitement.  The levels don’t change so memorizing them and attempting to kill anything that moves is your best bet to completing it but we still found ourselves going back over the previous levels in order to collect the all important stars as these unlock three mini games.

We were only able to unlock two of the games at the time of writing which all seem to be pig related (weird i know).  The first is a plinko game in which you drop coins down a pin board to get them into a moving piggy bank at the bottom.  Its pretty simplistic but it has two game modes which is great for a quick game/distraction.  The second game we managed to unlock was a platform game like ‘Cliffed’ where you have to get a pig down a tower whilst a spikey bar drops from the ceiling… very fun, but quite hard.  The final game looks to be a tap game but as you needed 5000 stars to unlock we don’t see ourselves unlocking that for a while.

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This is a great shooter with a retro feel which took us back to the top down shooters of the neo geo. You can tell its from an individual developer and not a proper software house but this is better than a lot of the apps out there. The build we had did have a couple of bugs which were some gaps in the background and a couple of colour inconsistencies but we hope the final build will have these sorted.  Overall, Dragon Fire is great fun, with creative enemies, colourful graphics and some interesting replay options. Coupled with epic music and plenty of options this is a refreshing game which is well worth a look.

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Review: Dragon Portals https://www.apptrawler.com/review-dragon-portals/ https://www.apptrawler.com/review-dragon-portals/#respond Mon, 12 Oct 2009 18:38:13 +0000 http://www.apptrawler.com/?p=646 Dragon Portals comes to us from MythPeople (casual games brand of Finnish-based 10tons Ltd), the same folks behind the wonderful Azkend (reviewed here).  At its core we have basic match 3 gameplay but the innovative play mechanics and slick presentation create a very different feel that stands out from other titles in the genre.  I would […]

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Dragon Portals comes to us from MythPeople (casual games brand of Finnish-based 10tons Ltd), the same folks behind the wonderful Azkend (reviewed here).  At its core we have basic match 3 gameplay but the innovative play mechanics and slick presentation create a very different feel that stands out from other titles in the genre.  I would have published this review weeks ago but I was waiting on an update that fixed a major crash bug.  The developer was as good as their word though and the update finally arrived so here we are; onward to the review!

The game takes place in a world where friendly dragons roam the skies.  However, a dark magic has befallen the realm which has bound the dragons to the earth.  Ingame you represent Mila, a simple girl who discovers she is a descendant of the mythical Dragon Sentinel and the only one who can restore the freedom of the dragons and solve the magical mystery.  To save them you must match colored orbs before time runs out (yes, this is a timed game) and the dragons crash to earth.  An ingenious feature here is the fact that the gameboard is itself the dragons and all the matching goes on within them as they quickly drop from the sky.  The whole thing is wonderfully drawn and animated and definitely eye candy.  Anyway if you can match enough orbs you save them, otherwise they crash to earth and you have to try, try again.  Helping your cause are powerups, gained periodically as you progress.  Somewhat unique is how the powerups are used.  Basically there are 15 total and divided into 3 types:  destructive, creative and passive.  You can select 1 from each category (or none if you’re hardcore) then as you play, any time you create a chain of at least 3 matches in 1 move, one of those powerups is chosen randomly and appears somewhere onscreen.  A simple touch activates it and they range from the standard (lightning bolt, fireball) to the nifty like being able to ‘paint’ orbs the same color for some strategic matching.  You can also stockpile powerups onscreen for later use.

In the main story mode your progress through each level is charted through an attractive scrollable map; about 70 levels in total.  You can also replay any level you as you go and why would you wanna do that you say?  Each level ends up with a star-rating out of 5 plus there’s an ‘outro’ sequence at the end of each level where you can gain bonus points.  The better you play the more stars and higher bonus you can achieve.  This is a nice touch as it gives players a decent reason to replay levels for that ‘perfect game’.  Periodically you’ll be presented with an optional minigame where you can get even more bonus points along with some insightful tips by taking pictures of dragons for a research doctor.  The minigame is a decent diversion but absolutely non-critical to the story so it’s really cool that the game allows you to skip it if you so desire.

Quick word about the production values in this game:  splendid.  The sound (with one teeny exception), music, graphics and overall level of polish are simply outstanding.  Neat little nuances abound like the blinking eyes of the dragons or the satisfying splash screen when you garner an achievement.  You cannot possibly be dissatisfied with audio/visual elements presented here.

In addition to the main story mode there are 2 other modes.  I mention them here for completeness but to be honest after checking them out a few times each for the review the only one I will consider playing is Islands and even then only very rarely as both modes have the tendency to burn you out on the play mechanic in a hurry.

  • Survival – here you pick a single powerup and try to keep the dragons aloft as long as possible though you’re allowed to lose 2 along the way.
  • Islands – this is survival but ALL powerups are available and randomized (you can still sacrifice 2 dragons).

Just a few items for the props and flops section so here goes.

  • sound and music volume sliders are extremely wonky so it’s exceedingly difficult to get your selections to ‘take’
  • minor gripe but the sound effect used when an orb hits another orb or the edge of the screen just sounds like a ping pong ball hitting a paddle; after spending a long time playing this game I’m still not used to it and it just seems out of place
  • no screen flip support
  • no iTunes music support
  • bug, the pause feature does not work on Islands mode, the pause screen comes up but the game plays on behind it (pause works fine elsewhere).
This game is basically very, very good and it’s obvious why the developers feel safe charging what might seem a high price by app store standards.  After spending many hours with this game it’s definitely worth it as it’s a fun diversion you can come back to again and again when you want a quick challenge.  The timed nature will probably turn off anyone looking for a laid-back, plan every move type of game but personally I found the challenge level to be just about right with any particular level never needing more than a few replays to win.  Highly recommended!
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Version reviewed – 1.15
Reviewed on – iPhone 3GS OS 3.1
iTunes link – Dragon Portals

Well-drawn intro presents the backstory Scrollable world map keeps track of your progress


Variety keeps things spicy Yay, powerups!
Level stats give you something to shoot for each round Each new area has a different graphic presentation


Survival mode, kinda meh Islands mode, less meh but still a little meh

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